- #Half life 1 android how to
- #Half life 1 android apk
- #Half life 1 android install
- #Half life 1 android mod
- #Half life 1 android update
#Half life 1 android update
Added command line arguments for setting dimensions/fullscreen mode(thanks to Added update notify.Old Joystick API can be accessed with "-sdl_joy_old_api" command line argument. Added userinfo penalty time to ignore userinfo spamming(too fast model or name changing).Added r_underwater_distortion cvar to control underwater distortion level.Added nonlinear look feature for touch screens.Added command and cvar restriction flag to don't allow server break user's configuration.Added systemd unit(thanks to Added possibility to set password on server.Added -daemonize command line argument to POSIX style daemonize, useful for servers.Added Menu API extension: pfnGetModeString to get list of available video modes.Added Auto-downloading dependencies, enabled by default only for Visual Studio.Added ban by IP and XashID(introduced in 0.19).Added macro XASH_INTERNAL_GAMELIBS for platforms that does not store game libraries in game resources.Added touch emulation for client-only touch menus.Added PulseAudio property, so engine now properly named in volume control software.Added TGA icon loading for SDL2 version.Added game connecting and HTTP downloading progress window.Added ui_renderworld cvar to render world in game menus.Engine now use mainui_cpp for game menus by default.Added simple software screen strobing for monitors with high update frequency(thanks to Added software gamepad deadzones control.Used in filesystem_stdio_xash experimental project. Added FileSystem API: internal filesystem is now exposed to custom DLLs.Added RoDir feature: possibility to use game data from read-only storage.Added world VBO renderer: faster BSP rendering.Android: Due to possible copyright issues, game is now inverted by Y axis.Android: fix possible hangs and crashes in retrieving external files path.Android: resolution changing improvements.
#Half life 1 android apk
Android: tutorial code rewritten, APK is slightly lighter again.MainUI C++: fix font fallback, now will not crash with missing font and load bitmap font.MainUI C++: fix final credits rendering.MainUI C++: maps.lst is regenerated when new map is downloaded.MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.MainUI C++: fixed ConnectionWarning dialog, was broken in 0.19.1 release.Engine: game.cfg now renamed to gamesettings.cfg to not confuse old half-life libraries.
Set this cvar to 1, if you're experiencing visual glitches with VBO world renderer and dynamic lights.
#Half life 1 android mod
You’ll also need to download the accompanying mod master files for VRMod, then copy the GarrysMod folder from that archive (vrmod-module-master/install) to your main Steam games directory (C:\Steam\steamapps\common by default). Next, go to the Steam Workshop for Garry’s Mod, then find and subscribe to addons called VRMod - Experimental Virtual Reality and Half-Life 2 Campaign.
#Half life 1 android install
To play Half-Life 2 in VR, you first need to install both Half-Life 2 and Garry’s Mod on your PC. Still, once you get in and get past the faff, it’s a pretty impressive VR experience. You should know that you can’t save or load your game in this version (you can respawn instead), and need to manually select which level you play.
Instead, there’s a clever workaround that involves using the silliness sandbox Garry’s Mod alongside Half-Life 2.
A fully fleshed-out VR mod has seemingly been in the works forever, so it’s best not to hold out hope for that. Playing Half-Life 2 in VR is a little more complicated.
#Half life 1 android how to
(Image credit: Valve) How to Play Half-Life 2 in VR